Umbra Turris has very interesting Shooting rules.
The hero must first test if shoot has Hit the target and only if he succeeds it is tested whether shot dealt any damage. The shooter has Aiming possibility - it makes Hitting the target more difficult, but increases the chance to inflict more damage.
Hitting is a d6 test in which player should get a result equal to or greater than the number of tens of distance to the target. Rolling one in Hitting test always means failure. It sounds a little complicated, but it is very simple:
for distances from 0 to 29 cm shooter must get a score of 2 + to hit the target;
for distances of 30 to 39 cm shooter must get a score of 3 + to hit the target;
for distances of 40 to 49 cm shooter must get a score of 4 + to hit the target;
for a distance of 50 to 59 cm shooter must get the result of 5 + to hit the target;
for distances of 60 to 69 cm shooter must get the result 6 + to hit the target;
Successful Hitting means that the shot reached the target and it should be tested if the shot will inflict any damage. The hero, who took a shot takes 2d6 and adds to it BS characteristic and all relevant modifiers. The hero who was the target takes 2d6 and adds to it the T characteristic. If shooting player got higher score then target takes damage equal to weapon damage (for example - bow deals 1 damage).
Modifiers which may affect the shooting:
target has Action dice +1 BS
target does not have Actiondice -1BS
target is in contact with terrain or other character -1BS
the target is located within terrain -2BS
shooter is in a melee -3BS
shooting throug terrain -3BS
As you can see shooting is not so easy, and damage is not great. And here comes Aiming. Increasing the level of difficulty of Hitting by one (as if the target was 10 cm further), the hero receives a bonus +1 BS and damage is increased by 1. The player is free to choose how much he want to raise the level of Hitting difficulty. How cool is that?
Uncle Good Advice: if you shoot at the target which is at a distance of 0 to 19 cm theoretical Hitting difficulty level is 1. But every 1 on dice is a failure, so you have to throw two or more. In this case we can raise the level of difficulty to 2 + (by one) to increase the chance of wounding the target without hindering Hitting.