The only way to reach hand-to-hand combat in Umbra is Charging the enemy. If the character is within Charge range, attacking hero is placed next to the edge of the enemy base and the Fighting begins.
The first element of Fighting is Parrying - an attempt to hit an opponent. Hero body is divided into three locations: the legs (1-2 on a dice), the body (3-4 on a dice) and the head (5-6 on a dice). Attacking player chooses which location to attack, defending player - which he wants to defend. Both players set desired location on d6 while covering it by hand and at the same time they reveal the dices. If the defending player set on the dice the same location as the attacker, Parrying has succeeded. Otherwise, the attacking player chooses one of the types of attack: a standard, force or precise attack.
Type of attack defines which characteristic* is used, the amount of dices needed for the test and the amount of damage dealt.
In any case, the attacker adds to their score modifier from used weapon (only the attacking hero!).
Uncle Good Advice:
If you want to reduce the chance of receiving damage from enemy try using the shields. They allow blocking an opponents attack before Parrying. However, to use the shield, the hero can not have Action Dice!
Also if you don't like when your attacks are parried then you should charge at back of your enemies - defending hero can't react to attack from behind and it is considered as if defender failed Parrying.
For additional information about charging, unarmed combat, critics or use of shields, refer back to the free rules which should be available soon to download at Umbra Turris site (now there is only the Polish version available). Also, informations on this blog are not official translation!
*Each race has their own characteristic and they are:
Ld - leadership
M - movement in cm
WS - weapon skill
S - strength
Sp - speed
BS - ballistic skill
T - toughness
W - wounds
The first element of Fighting is Parrying - an attempt to hit an opponent. Hero body is divided into three locations: the legs (1-2 on a dice), the body (3-4 on a dice) and the head (5-6 on a dice). Attacking player chooses which location to attack, defending player - which he wants to defend. Both players set desired location on d6 while covering it by hand and at the same time they reveal the dices. If the defending player set on the dice the same location as the attacker, Parrying has succeeded. Otherwise, the attacking player chooses one of the types of attack: a standard, force or precise attack.
Type of attack defines which characteristic* is used, the amount of dices needed for the test and the amount of damage dealt.
- In the standard attack both players roll a d6 and add the value of their WS. Amount of damage is equal to the difference in the results (if the attacker received greater result than the defender).
- In the force attack both players roll two d6 and add the value of S (attacker) and T (defending). Amount of damage is equal to the difference in the results (if the attacker received greater result than the defender).
- In the precise attack both players roll two d6 and add the value of their Sp. This attack deals two damage (if the attacker received result greater than the defender). If the attacker rolled a six on the dice there is a chance to inflict critical damage. Also armours do not protect from this attack.
In any case, the attacker adds to their score modifier from used weapon (only the attacking hero!).
Uncle Good Advice:
If you want to reduce the chance of receiving damage from enemy try using the shields. They allow blocking an opponents attack before Parrying. However, to use the shield, the hero can not have Action Dice!
Also if you don't like when your attacks are parried then you should charge at back of your enemies - defending hero can't react to attack from behind and it is considered as if defender failed Parrying.
For additional information about charging, unarmed combat, critics or use of shields, refer back to the free rules which should be available soon to download at Umbra Turris site (now there is only the Polish version available). Also, informations on this blog are not official translation!
*Each race has their own characteristic and they are:
Ld - leadership
M - movement in cm
WS - weapon skill
S - strength
Sp - speed
BS - ballistic skill
T - toughness
W - wounds
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